local skel = fk.CreateSkill {
  name = "emo__relie",
  tags = {Skill.Compulsory},
}

Fk:loadTranslationTable{
  ["emo__relie"] = "热烈",
  [":emo__relie"] = "锁定技，每当你造成伤害时，若为第一轮，此伤害+1。",

  ["$emo__relie1"] = "愉悦吗",
  ["$emo__relie2"] = "去死吧",
}

skel:addEffect(fk.DamageCaused, {
  anim_type = "offensive",
  can_trigger = function(self, event, target, player, data)
    return target == player and player:hasSkill(skel.name) and player.room:getBanner("RoundCount") == 1
  end,
  on_use = function(self, event, target, player, data)
    data:changeDamage(1)
  end,
})

return skel
